News

Age of Empires: Castle Siege Now Available for Android Devices on Google Play Store

April 6 2017

Smoking Gun Interactive, in partnership with Microsoft Games Studios, announced today that Age of Empires: Castle Siege is now available on Android devices globally. Now you can join the ranks of millions of iOS and Windows players to create epic empires, defend against attacks and, in turn, execute your own full-scale castle raids with full control.

CNET: #6 - Best Mobile Games of 2016

December 25 2016

Microsoft Solitaire Collection is rated #6 of 70 for 'Best mobile games of 2016' by CNET.

The New York Times: 2016 in Review: The Year's Best Apps

December 14 2016

Microsoft Solitaire Collection is one of three games ranked as the best of 2016 by The New York Times.

Wired: You can now play Microsoft's Solitaire on your phone

November 24 2016

The PC gaming stalwart is making the leap to mobile

Mashable: Windows 'Solitaire' game comes to Android and iOS for the first time

November 23 2016

For the first time, Microsoft Solitaire Collection — which includes the Klondike (i.e. classic) version, as well as Spider, FreeCell, Pyramid and Tripeaks variants — is playable on Android and iOS. It's free to download and play right now...

SlashGear: 2016 is saved as Microsoft Solitaire hits iOS and Android

November 23 2016

Microsoft is bringing one of its most popular products to iOS and Android...

Forbes: Microsoft's Famous Solitaire Game Comes To Android And iOS

November 23 2016

Anyone who has touched a Windows computer in the past few decades has more than likely played a little Solitaire. You may even have lost hours of your life to this game when you were supposed to be working. It’s been a pre-installed game on Windows PCs for years, but Microsoft changed things up in Windows 10 with a new “Solitaire Collection” game. It includes the classic game along with a few other variants. Now, that game bundle is available on Android and iOS.

Develop: 'More tactical than Clash of Clans': How Age of Empires fights back on mobile

October 8 2015
Smoking Gun tells us how fully controllable armies and proprietary tech helps Castle Siege stand out

GamesIndustry.biz: New targets for Smoking Gun

September 14 2015

John Johnson on taking his studio from AAA to mobile, via Kinect.

Microsoft’s latest iPhone game (yes, iPhone) is Age of Empires: Castle Siege

July 17 2015

Microsoft has unleashed the latest entry in its strategy gaming series Age of Empires on iOS today. This game was previously available through the Windows Store for PC and Windows Phone, but now it is also on the iOS App Store for free.

Age of Empires: Castle Siege is now available on iOS Devices!

July 16 2015

The top grossing game on the Windows Store, Age of Empires: Castle Siege is now available on iTunes for iOS devices. Enjoy full cross platform play between Windows PC, phone and iOS devices.

Age of Empires: Castle Siege is now available!

September 17 2014

Age of Empires: Castle Siege is now available on the Windows Store! Play for free on your Windows Phone 8 or Windows 8.1 device!

WP Central: Smoking Gun Interactive talks to us about Age of Empires: Castle Siege

August 30 2014

As the title implies, this game concentrates on offering players a way to build a castle, complete with defenses that will be made to keep it from falling to enemies. Developed by Vancouver-based Smoking Gun Interactive, Age of Empires: Castle Siege will offer a way to link up with friends on Xbox Live for alliances as well as support for online leaderboards.

When Company of Heroes vets build the next Age of Empires...

August 28 2014

When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires to Microsoft, the studio didn't need to be asked twice.

Introducing Age of Empires: Castle Siege

August 25 2014

Microsoft Studios and Smoking Gun Interactive are pleased to announce Age of Empires: Castle Siege!

Doodle Jump Adventures Review

November 15 2013

I really thought GameMill Entertainment’s “Doodle Jump Adventures” for the Nintendo 3DS was excellent.  It is a simple game to play, and it is very addicting.  Controlling Doodle is easy, and I thought it was a very challenging game.  There are exciting new levels to play, and the endless mode is really cool.    I think that people who are fans of “Doodle Jumper” or are looking for a simple, but yet unique game will really enjoy “Doodle Jumper Adventures” a lot.

Doodle Jump Aventures Launches - Nov 5, 2013

November 5 2013

Wait no more! GameMill Entertainment today released two new entries in the Doodle Jump universe onto Nintendo handheld gaming systems for the very first time. Developed by Smoking Gun Interactive, Doodle Jump Adventures for the Nintendo 3DS™ handheld system and Doodle Jump Journey for the Nintendo DS™ handheld system bring the award-winning design, gameplay and charming creativity of Lima Sky’s mobile gaming sensation – the #3 top paid iPhone app of all time – to fresh, new audiences.

Freefall Racers Review - Gaming Truth 8.1 out of 10

September 8 2013

… This is one area in which the game delivers top-notch, fine-tuned Kinect controls. As compared to the many of the Kinect titles we have played, Freefall Racers has some of the most precise and easy-to-use controls available with the sensor. From narrow ice-ways to bumpy river caverns, making these turns would be tough on a standard controller, but Freefall Racers makes gliding through treacherous terrain easy and fun.

Freefall Racers Review – News10.net – 7.9 out of 10

September 6 2013

Unlike many other Kinect games where the execution of motion controls are either lackluster or they simply get in the way of actually playing the game, they work very well in this one.

Meet the Squirrels! Freefall Racers Preview

August 30 2013

Deep Silver, Rubicon Organization and Smoking Gun Interactive want you to meet the stars of their upcoming motion controlled racing game Freefall Racers for Kinect for Xbox 360. This week, three out of nine reckless racing squirrels from the game are revealed: Ace, Apex and Unna.

Freefall Racers First Look with EPN.Tv

August 15 2013

Smoking Gun Interactive, the studio behind Doodle Jump for Kinect, has just announced its new game FreeFall Racers, and Scott has an exclusive first look.

MTV: ' Doodle Jump for Kinect ' Review - High Jump Hijinks

July 1 2013

For a game to make the jump from a portable device to home console there are many, many platforms to land on along the way. While porting over a game might be easy, retaining the essence of what makes it good is usually the hardest hurdle to clear. The latest game to try to make the massive leap from smartphones (Android, iOS, BlackBerry, etc) to a whole new world of consoles is the wildly successful "Doodle Jump." With 100 million downloads across all of its previous platforms, it clearly has the high...

KODU Game Lab Community: KODU Touch Released!

March 20 2013

We've released Version 1.3.4.0 of Kodu, affectionately named "Kodu Touch" today, and we on the Kodu team couldn't be happier to bring this to you, our Kodu fans, Kodu community, and game designers.  We're also excited that, as a part of Kodu Touch release, we've partnered with Imagine Cup team who are officially announcing this year's "Kodu Cup" competitions. You can learn more here: (http://www.imaginecup.com/kodu)

NBC NEWS: NASA issues Mars Rover Landing game for Xbox

July 16 2012

NASA revealed a new video game Monday, one that celebrates the Aug. 5 landing of its huge Curiosity rover on the surface of Mars. The game, called "Mars Rover Landing," is produced in collaboration with Microsoft and plays on the Xbox 360 system using the Kinect motion sensor. It's available free of charge in the Xbox Live Marketplace and Kinect Central, officials said. "Mars Rover Landing" allows players to take control of Curiosity's spacecraft as it streaks through the Red Planet's atmosphere on a harrowing...

KOTAKU: Watch Us Jump, Flap and Sidestep in Doodle Jump On The Kinect

March 12 2012

You've probably heard of Doodle Jump. You've probably even played the adorable platformer on your mobile device. After selling a whopping 10 million downloads, developer/publisher Lima Sky decided to jump their adorable Doodler dude to the Xbox 360 for some Kinect action. With the help of Smoking Gun Interactive—a team of developers specializing in cross-platform titles—Doodle Jump creator Igor Pusenjak and Lima Sky successfully rebuilt the mechanics in a way that made sense for a ...

WIRED MAGAZINE: An Interview with Media Theorist Douglas Rushkoff on Alternate Reality Games

December 30 2010

Douglas Rushkoff comments on his experience working on Smoking Gun Interactive’s alternate reality game and graphic novel Exoriare, discusses the publishing industry’s trend towards embracing transmedia elements, and discusses the trend towards instant gratification in gameplay. Author, media theorist, teacher, and winner of the first Neil Postman award for Career Achievement in Public Intellectual Activity, Douglas Rushkoff is well-known for his insightful books and documentaries about how...

The Guardian UK: X Marks the future of game narrative?

November 6 2009

..have gradually evolved to use in-game visuals, but now these intrusive cinematic artifacts are being abandoned altogether as designers toy with new methods of narration….  But in some ways the really avant-garde work has been going on elsewhere – in the realm of the ARG, or alternative reality game*. Here, proponents like 42 Entertainment and Darklight Interactive create interactive experiences by placing information around the internet, on faked websites, forums and Wikipedia entries, encouraging players to work together to decipher the clues…. Vancouver-based studio Smoking Gun Interactive may be about...

SMOKING GUN ™ INTERACTIVE SECURES MULTI-MILLION DOLLAR PRIVATE FUNDING

October 3 2008

Smoking Gun Interactive Inc. an independent premier video game studio announced today that it has recently finalized a multi-year, multi-million dollar financing agreement with private investors to expand the studio and the development of an as-of-yet undisclosed new property. “This injection of private capital allows us to continue to control our own destiny, and deliver on our vision of taking interactive entertainment in new directions, and redefining what tomorrow’s games can be”, said John Johnson...

Edge Magazine: Concealed Weapon

October 3 2008

Smoking Gun Interactive has a big secret. Former Relic developers founded the Vancouver-based studio last year, announcing Smoking Gun’s arrival with a mysterious viral campaign that referenced the apocalypse and astronomy. Over a year after its initial unveiling, SGI announced a "multi-year, multi-million dollar" funding injection that would facilitate studio expansion and development of its still-unannounced game. Edge spoke with John Johnson, former producer of Relic’s Company of Heroes franchise and...

Top 8 emerging new media companies in BC for 2008

January 24 2008

Rocket Builders, a respected management consulting firm servicing the technology industry, has published its annual "Emerging Rockets" list naming over 50 privately held BC technology companies that are demonstrating great potential, and are clearly "ones to watch" in their respective sectors. Smoking Gun Interactive has been chosen as one of the top 8 companies in the New Media Category. 2008 Emerging Rockets list per category.

Develop Magazine: The 10 New Studios To Watch In 2008

January 2 2008

A trend running through a number of our chosen 10 studios has been key team leads from publisher-owned studios striking out on their own endeavour. Smoking Gun comes from some of the team responsible for one of the most vaunted new PC IPs of recent times, Company of Heroes, and is a studio spun out of THQ’s internal Canadian team Relic. According to Smoking Gun CEO and creative director John Johnson, who was previously the director of franchise development and producer on Company...

Gamasutra: Q&A: John Johnson Talks Smoking Gun

September 11 2007

Earlier this year, when a mysterious viral marketing campaign eagerly puzzled out by long-time fans suggested that veterans of Relic'sCompany of Heroes team had left to form their own studio. Shortly thereafter, the truth was confirmed, as it was announced Company of Heroes producer John Johnson had indeed formed his own studio, along with Drew Dunlop and art director Angie Radwan-Pytlewski, also formerly of Relic.

Smoking Gun Interactive Announced

June 4 2007

PREMIER DEVELOPMENT STUDIO SMOKING GUN INTERACTIVE FORMED BY THE CREATORS OF THE AWARD WINNING COMPANY OF HEROES™ Creative forces behind the highest rated strategy game* of all time reveal new development studio. VANCOUVER, CA (June 4, 2007) - The creators of the critically acclaimed game Company of Heroes today announced the formation of their new interactive entertainment software development studio...

Smoking Gun Interactive Launch Teaser

June 4 2007

For its corporate launch, Smoking Gun Interactive Inc. unveiled an innovative marketing campaign by launching a 3 day alternate reality experience online. Overnight, the teaser site became one of the top 100,000 (69,000) most visited sites in the world. As a result of this campaign, over 140 sites reported on Smoking Gun's launch and they were immediately recognized as a studio which could create buzz, compelling IP and were a studio to be watched.

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